The Dominated Condition, Revised

This month’s D&D Rules of the Game column explains the thinking behind recent revisions to the Dominated condition, and it gave me pause to reminice…

One of our very first 4E experiences was a Paragon delve. Just a little something to test out the new powers and rules. We faced a bunch of nameless brutes/soldiers backed up by a succubus. (I think my memory is correct.) We were making reasonable progress until the succubus managed to dominate one of us… and then another of us… and I think maybe even a third one of us.

Did we kill each other, unleashing our own powers against each other? No, nothing so obvious. It took us each about three seconds to realize that the real danger lie in granting combat advantage around so many hard-hitting foes. At the same time the DM went, “Whoa! Yeah!” and each of us players went, “Oh, No!” We then cringed as each dominated PC took a nice run through the enemy ranks granting opportunity attacks – with combat advantage – to as many of them as possible.

After all, why spend one at-will attack on another PC, when you can target the dominated PC five… six… seven… eight times.

via Dungeons & Dragons Roleplaying Game Official Home Page – Article (Rules of the Game). (sub. req.)

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